From the Spring Lisp Game Jam 2021 site:
Lisp Game Jam is a bi-annual game jam taking place for a full 10 days. After the jam has finished, 3 days are given to everyone to try out the game submissions and vote for their favorites.
My goal coming into this Game Jam was to finish a playable game. No matter how burnout I felt at the end, I was quite happy to finish the game using just my own free time. The game is quite enjoyable and fun (to me) in many aspects. I submitted my game after 8 days of jamming. You can play my game, Spirited, here on my itch.io page, or in the iframe below. If you just want to see the source code, it's GPL-licensed on my Github.
The game was written in Fennel on TIC-80.
Some lessons were learned:
- My Clojure experiences didn't really matter.
- Making the tile set is a skill worth learning.
- Lua's Coroutines is a great tool for game programming that I need to learn more for my next game jam.
Some unexpected were found:
- I had a lot more fun than I expected making the game's soundtrack and SFX.
- I enjoyed a lot doing world building, story telling, and designing dialogues.
- There are a lot more stories I want to tell in the world of Spirited.
Some links were mentioned in this article: